{Traveling to space is about to get a good deal simpler


The company has just announced that they have raised a respectable amount of seed financing led by a $1 million investment from another as well as Shanda Group $250,000 from Skywood Capital. The investments will be used to accelerate the continued development and launch of SpaceVR’s Overview 1, what they are saying will be the world’s very first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the center of San Francisco’s emerging nano-satellite industry. The startup is looking to take advantage of the latest in miniaturized satellite technology to create breathless and immersive space travel experiences that can be seen on all existing virtual reality apparatus. SpaceVR’s state-of-the-art satellites will give users unbelievable panoramic views of Earth from space and allow them to experience the really first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Creator will be introducing Overview 1 during his keynote remarks.
SpaceVR and their Overview 1 satellite enables you to experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR enables you to experience space in 360 virtual reality.
“At the origin of every significant problem – climate change, instruction systems that are awful, war, poverty – there's an error in outlook that these matters do us impact, that these matters are not joint. We assembled Overview 1 to alter this. A new viewpoint will be provided by opening up space tourism for everyone in how information is processed by us and how we view our world. Astronauts that have had the opportunity to encounter Earth and outer space beyond its borders share this outlook and it has inspired a much better way to be championed by them. We consider that this is the best precedence for humankind right now,” clarified Holmes.
The Overview 1 microsatellite.
The Overview 1 microsatellite.
The VR satellites will offer you an unprecedented view of space, and the planet Earth that has only been accessible to some handful of blessed astronauts to users. Now the strategy will be to launch a fleet of Earthbound Overview 1 satellites, though send their cameras through the solar system and the company expects to expand far beyond our planet.
After this first round of investments and now the successful funding in their Kickstarter effort, SpaceVR is on course to have their first demonstration Overview 1 satellite launched and working right as early 2017. While the satellite and the ground communication systems that are required continue to be developed, the firm will also be focusing on content delivery and distribution channels for their 3D orbital encounters. Locating the perfect outlet is an important measure, although I ca’t imagine the business may have much difficulty locating interest.
It's possible for you to view the SpaceVR Kickstarter video here:

While the initial strategy for the Overview1 and SpaceVR was to develop a camera to capture the encounter aboard the International Space Station, they determined to develop their small autonomous satellites instead and shifted directions. By having satellites that they command, SpaceVR wo’t be dependent on the astronauts, that have limited time available, on the ISS for catching footage that is new, but rather they are able to simply do it themselves. SpaceVR is working with NanoRacks, a business that specializes in helping new companies develop and establish space technology capable of being deployed from the ISS on the development of Overview 1. You can learn more about SpaceVR, and enroll to preorder a year’s worth of VR content (for only 35 dollars!) on their website. Discuss further in the SpaceVR forum over at 3DPB.com.

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If you desire to visit space, you either need a Donald Trump-sized bundle or the sort of patience only the Dalai Lama can relate to. A new business called SpaceVR wants to change all that, and if it's successful you'll just need $10 and a VR headset to orbit the Earth.

The company established a Kickstarter to make this happen. The plan is to send a tiny 12-camera rig that fires at three-dimensional, 360-degree video to the International Space Station aboard a resupply mission in December. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it is like Netflix, except you get to go to space." "IT's LIKE NETFLIX, EXCEPT YOU REALLY GET TO HEAD TO SPACE."

(In the space sector, airplanes that produce parabolic flights are fondly called "vomit comets." as soon as I told SpaceVR CEO Ryan Holmes that pairing that type encounter check here with the occasionally dizzying side effects of VR sounded tenuous, he joked, "you'll just need to throw up before you go.")

You can get a year long subscription by giving $250, which likewise allows you early access to the content to SpaceVR up front. Other gift rewards include matters like files and 3D models a Google Cardboard headset, of the camera, and there are degrees where you can sponsor whole school's worth of accessibility or a classroom to SpaceVR.

The first footage will be recorded in the Space Station's Cupola Observatory, a bulbous compartment with seven windows that provide dizzying views of the Earth that is spinning underneath. They will have the camera moves to different places around the ISS once SpaceVR gets a few recording sessions out of the way.

The goal will be to live stream the virtual reality experience, but the problem right now is bandwidth — especially, the connection to the Earth of the ISS. The space station can send data to Earth at 300 megabits per second, but companies with equipment on board simply have entry to half of that. SpaceVR will have access to anywhere from three to six megabits per second constantly, thanks to its partner company NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they'll be requesting more. SpaceVR would want access to around 60 megabits per second to do high quality live streaming virtual reality from the space station, DeSouza says.

Way down the road DeSouza and Holmes picture several other possibilities for their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they re-enter the atmosphere of the Earth's. But that all will have to wait until the first footage was sent back and everything seems fine. "We are so dead-focused on 'just get it done' that the entire storytelling aspect is something we're going to have to look at after," Holmes says.

I've heard enough about the powerful beauty of rocket launches to understand there is no substitute for being there. But virtual reality was undoubtedly the next best thing.

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